Friday, January 7, 2011

VRay 2.0 for 3dsMax9-2011 (64bit & 86bit)

V-Ray 2.0 for 3ds Max new features

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines  the power of the distinguished V-Ray rendering engine with the  flexibility and unprecedented speed of the interactive rendering system  V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market  starting 6th December 2010. For more information on upgrade, pre-order  and pricing policies, please click here.

Major features
     • V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;

Shading
     • VRayCarPaintMtl material with accurate flakes simulation;
     • VRayDistanceTex texture that measures distances to arbitrary mesh objects;
     • Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;

Lights
     • V-Ray specific light lister;
     • Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;

Render Elements
     • VRayLightSelect render element to extract the contribution of individual lights;
     • VRayDRBucket render element to show which machine rendered a given bucket in DR mode;

Effects
     • VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
     • VRayExposureControl plugin for proper exposure of regular viewport and camera views;

Optimizations
     • VRayStereoRig controller for easy stereoscopic setup;
     • Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
     • Retrace threshold for the light cache
     • Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
     • Integration of the various V-Ray components in the 3ds Max "Create" menu;
     • Tools for calculating and rendering accurate camera distortion through .lens files;
     • Faster rendering of VRayProxy objects;
     • Support for proper motion blur of Thinking Particles;
     • Proper blending of gizmos for VRayEnvironmentFog;
     • Improved raytracing precision in certain cases;
     • Render history for the V-Ray VFB;
     • Load and compare images directly in the V-Ray frame buffer;
     • Support for rendering of VRayProxy objects as point clouds;
     • Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
     • Support for bidirectional path tracing for accurate unbiased lighting solutions;

...and many other small fixes and improvements


System requirements

     * • Microsoft® Windows® 7 Professional (32- or 64-bit)
     * • Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-bit)
     * • Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)


Supported platforms

     * Autodesk® 3ds Max® version 9.0 or later

Download V-Ray 2.0 for 3ds Max 9 - 3ds Max 2011

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